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Confira aqui algumas dessas referências, que fazem parte do trabalho da Fisiogames, segmentadas tematicamente:
Centros de Pesquisa
1. LARVA – LAboratory for Research on Visual Applications
http://www2.joinville.udesc.br/~larva/portal/
2. Educação Cerebral – UFSC
http://www.educacaocerebral.com/lec/
3. Laboratório de Sistemas Integráveis da USP – Criadores do GenVirtual – http://www.lsi.usp.br/nate/index.php?title=GenVirtual
Periódicos
1. International Association of CyberPsychology, Training & Rehabilitation ( http://iactor.eu/ )
2. International Society for Virtual Rehabilitation (http://www.isvr.org/)
3. The Effectiveness of Virtual Reality in Controlling Pain in Patients with Burns: A Systematic Review, em “JOURNAL OF STUDENT PHYSICAL THERAPY RESEARCH“ ( http://www.jsptr.org/main/page_current.html )
Sites, Blogs e Portais
1. Reabilitação Virtual, blog do Fisioterapeuta Fernando Vanderlinde – http://virtualsaude.blogspot.com/
Eventos
1. Games for Health 2010 – http://www.gamesforhealth.org/
2. Simpósio Brasileiro de games – http://www.sbgames.org/sbgames2010/
Videogames e Fisioterapia
1. O uso do Nintendo® Wii como instrumento de reabilitação na Fisioterapia: revisão bibliográfica (WWW.artigocientifico.com.br/uploads/artc_1283750849_64.pdf
2. ANÁLISE DE DESEMPENHO DE TAREFA FUNCIONAL DE MEMBROS SUPERIORES EM PACIENTES HEMIPLÉGICOS APÓS TREINAMENTO A CURTO PRAZO COM SOFTWARE NINTENDO WII® http://www.lsi.usp.br/nate/index.php?title=GenVirtual
Reabilitação motora de pessoas idosas
1. Feasibility and Benefit of Using the Nintendo Wii Fit for Balance Rehabilitation in an Elderly Patient Experiencing Recurrent Falls (http://www.jsptr.org/attachments/JSPTR_Volume_2_Number_1_Article_2.pdf )
2. The Effects of Nintendo Wii FIT on Balance of Elderly Adults (http://digitalarchive.wm.edu/bitstream/10288/2018/1/BombergerStephanie2010_Text.pdf )
3. Improving Health Outcomes for the Elderly
An Analytic Framework (http://www.bledconference.org/proceedings.nsf/0/e08705c882e94d4fc1257757003d67b0/$FILE/31_Lawrence.pdf )
Realidade Virtual aplicada a reabilitação
1. Maureen K Holden, “Virtual environments for motor rehabilitation: review,”Cyberpsychology & Behavior: The Impact of the Internet, Multimedia and Virtual Reality on Behavior and Society 8, no. 3 (Juni 2005): 187-211; discussion 212-9. [Although it’s a bit old this is still the best introduction to read]
2. Michelle J Johnson, “Recent trends in robot-assisted therapy environments to improve real-life functional performance after stroke,” Journal of Neuroengineering and Rehabilitation 3, no. dec (2006): 29.
3. Catelijne Victorien Erren-Wolters e.a., “Virtual reality for mobility devices: training applications and clinical results: a review,” International Journal of Rehabilitation Research. Internationale Zeitschrift Für Rehabilitationsforschung. Revue Internationale De Recherches De Réadaptation 30, no. 2 (Juni 2007): 91-6.
4. Amy Henderson, Nicol Korner-Bitensky, en Mindy Levin, “Virtual reality in stroke rehabilitation: a systematic review of its effectiveness for upper limb motor recovery,” Topics in Stroke Rehabilitation 14, no. 2 (2007): 52-61.
5. J H Crosbie e.a., “Virtual reality in stroke rehabilitation: still more virtual than real,” Disability and Rehabilitation 29, no. 14 (Juli 30, 2007): 1139-46; discussion 1147-52 [critical analysis of current research]
6. AMBIENTES VIRTUAIS DE APRENDIZAGEM NA EDUCAÇÃO FÍSICA: uma revisão sobre a utilização de Exergames http://www.cienciasecognicao.org/revista/index.php/cec/article/viewArticle/292